# Ocarina of Time Switch 2 remake

Gaming · Heat 9.9 / 10 · 3 shows · 32m airtime

Nintendo announced on October 30, 2026 that its Switch 2 remake of Ocarina of Time adds a manual jump button, replacing the 1998 original's auto-jump at ledges. Preview players ran off ledges expecting Link to leap, and the discussion has widened to other changes: a Hall of Defeated Enemies for re-challenging foes, guardrails on the Forest Temple's falling ceiling tile, and the 3DS remake's camera lingering about 10 seconds on the door hiding the Water Temple's missable key. The Nintendo Store in downtown New York is holding a ticketed midnight release. The original's lack of a jump button is traced to the N64 controller's C buttons going to items; the 3DS boot shortcut is cited as precedent for fixing old…

Page: https://boilpoints.com/point/ocarina_of_time_switch_2_remake_3484481226

## Segments

- [Into the Aether](https://boilpoints.com/u/intotheaether), 2026-10-21, 18:38 to 34:22: **Weighs the remake trailer against Star Fox and Disney**. Weighs the new Ocarina of Time remake trailer against the Star Fox remake and Disney live-action remakes, debating whether it is a competent but soulless recreation. Notes the trailer's new locations and a Hall of Defeated Enemies, and that previewers walked away positive after arriving skeptical. New angle: The remake adds a Hall of Defeated Enemies where players can re-challenge foes.
- [Kinda Funny Gamescast](https://boilpoints.com/u/kindafunnygamescast), 2026-10-29, 24:43 to 28:28: **Walks through the remake's visual and audio overhaul**. Walks through the November 5 Switch 2 remake: overhauled visuals, voiced cutscenes, orchestral music and reworked controls. The hosts trade nostalgia and note the ticketed midnight launch at the Nintendo Store in downtown New York. New angle: The Nintendo Store in downtown New York is holding a ticketed midnight release for the remake.
- [Nintendo Voice Chat](https://boilpoints.com/u/nintendovoicechat), 2026-10-30, 12:51 to 16:33: **Traces the new jump button to controller limits**. Reads Peer's original review passage on the missing jump button and auto-jump, then traces the change to the N64 controller's button limits. Notes that preview players in New York ran off ledges expecting Link to auto-jump, and that the 3DS remake already fixed the boot toggling. New angle: The Switch 2 remake adds a manual jump button, and preview players ran off ledges expecting the old auto-jump.
- [Nintendo Voice Chat](https://boilpoints.com/u/nintendovoicechat), 2026-10-30, 21:43 to 23:23: **Notes guardrails added to the Forest Temple tile**. Walks through the original's vertical level design and fall damage, then notes a specific change in the remake: the falling ceiling tile in the Forest Temple now has guardrails to account for the jump button. New angle: The remake adds guardrails to the falling ceiling tile in the Forest Temple.
- [Nintendo Voice Chat](https://boilpoints.com/u/nintendovoicechat), 2026-10-30, 29:31 to 31:56: **Recalls the 2011 3DS remake as precedent**. Recalls the June 2011 3DS remake - its concept-art look, stereoscopic depth, the Malon timing fix and the rebuilt Lon Lon Ranch - as precedent for the Switch 2 remake's changes. Background and history, not a new development.
- [Nintendo Voice Chat](https://boilpoints.com/u/nintendovoicechat), 2026-10-30, 32:01 to 34:26: **Traces the 3DS Water Temple camera fix**. Walks through the 3DS Water Temple fixes: color-coded walls and a camera that lingers about ten seconds on the door hiding the easily missed key under the tower. Speculates Grezzo's own childhood play informed the change. New angle: The 3DS remake's camera lingers about 10 seconds on the door hiding the Water Temple's missable key.
- [Nintendo Voice Chat](https://boilpoints.com/u/nintendovoicechat), 2026-10-30, 34:32 to 37:00: **Wonders whether the original will feel archaic**. Wanders through Zelda's shared design philosophy - the chicken-and-fence trick, Breath of the Wild's multiple solutions - and wonders whether the original will feel archaic after the remake. Reflection and prediction, no new development.
