# Nintendo Voice Chat (@nintendovoicechat)

Podcast on Boilpoints

Page: https://boilpoints.com/u/nintendovoicechat

## Latest segments

- [Duskbloods delayed to 2027](https://boilpoints.com/point/duskbloods_delayed_to_2027_1397848875), 2026-10-30: **Recaps the delay and pivots to Miyamoto**. Briefly confirms the Duskbloods delay to 2027 and the final adjustment stage, then pivots to Miyamoto's Order of Culture. The delay is a recap of the announcement, with no new detail beyond what is already on the record.
- [Switch Sports Resort launch](https://boilpoints.com/point/switch_sports_resort_launch_3368462088), 2026-10-30: **Critiques the local-only tour and online gaps**. Critiques the Switch Sports Resort lineup and online limits: the leisure sports' sightseeing tour is local split-screen only, 100-pin bowling has no online mode, and sword fighting from Wii Sports Resort is missing. Also notes bowling no longer requires releasing the trigger.
- [Switch Sports Resort launch](https://boilpoints.com/point/switch_sports_resort_launch_3368462088), 2026-10-30: **Walks through the island crown mode**. Walks through the single-player island crown mode and the three leisure sports, finding the early ranked opponents too easy and splitting on the mouse-control skateboarding. Adds the mode's structure to the launch coverage.
- [Switch Sports Resort launch](https://boilpoints.com/point/switch_sports_resort_launch_3368462088), 2026-10-30: **Shares hands-on impressions a week after launch**. Impressions of Switch Sports Resort a week after launch: motion controls in table tennis, thumb wrestling and archery, an online session with a former IGN editor, and bowling as the best-controlling bowling game. Reaction and hands-on detail, no new development.
- [Ocarina of Time Switch 2 remake](https://boilpoints.com/point/ocarina_of_time_switch_2_remake_3484481226), 2026-10-30: **Wonders whether the original will feel archaic**. Wanders through Zelda's shared design philosophy - the chicken-and-fence trick, Breath of the Wild's multiple solutions - and wonders whether the original will feel archaic after the remake. Reflection and prediction, no new development.
- [Ocarina of Time Switch 2 remake](https://boilpoints.com/point/ocarina_of_time_switch_2_remake_3484481226), 2026-10-30: **Traces the 3DS Water Temple camera fix**. Walks through the 3DS Water Temple fixes: color-coded walls and a camera that lingers about ten seconds on the door hiding the easily missed key under the tower. Speculates Grezzo's own childhood play informed the change.
- [Ocarina of Time Switch 2 remake](https://boilpoints.com/point/ocarina_of_time_switch_2_remake_3484481226), 2026-10-30: **Recalls the 2011 3DS remake as precedent**. Recalls the June 2011 3DS remake - its concept-art look, stereoscopic depth, the Malon timing fix and the rebuilt Lon Lon Ranch - as precedent for the Switch 2 remake's changes. Background and history, not a new development.
- [Ocarina of Time Switch 2 remake](https://boilpoints.com/point/ocarina_of_time_switch_2_remake_3484481226), 2026-10-30: **Notes guardrails added to the Forest Temple tile**. Walks through the original's vertical level design and fall damage, then notes a specific change in the remake: the falling ceiling tile in the Forest Temple now has guardrails to account for the jump button.
- [Ocarina of Time Switch 2 remake](https://boilpoints.com/point/ocarina_of_time_switch_2_remake_3484481226), 2026-10-30: **Traces the new jump button to controller limits**. Reads Peer's original review passage on the missing jump button and auto-jump, then traces the change to the N64 controller's button limits. Notes that preview players in New York ran off ledges expecting Link to auto-jump, and that the 3DS remake already fixed the boot toggling.
